

For Master, Grandmaster and Challenger: buy an exact LP gain instead of a division, priced per LP.
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Pick a booster and the order is reserved for them; no extra charge unless their card says so.






Above Diamond there are no divisions, only LP. High Tier sells exactly that: you enter your current LP and the LP you want to reach, up to 2,000 LP, and the price is per LP. Starting below 500 LP you pay the lower rate, from 500 LP on the higher one, because games, queue times and LP gains all get harder at the top of the ladder.
The whole climb is priced at the rate of your starting LP, and Solo/Duo and Flex cost the same. LP gain per win changes the price slightly: low gains (10 to 19 LP) cost a little more, high gains a little less.
Only our top-level boosters take these orders: Grandmaster and Challenger players. If your LP drops before the climb starts, the order still counts from the LP you entered, and your booster recovers the loss at no cost.
High-tier accounts are watched more closely, so these orders deliberately run at a slower, natural pace. Your booster plays through a VPN matched to your region, in stealth mode, at normal hours, and your login is encrypted and deleted when the order ends.
Boosting is against Riot Games' Terms of Service, so no site can promise zero risk. What we can do is remove the signals that get accounts noticed: no double logins, no sudden jumps in activity, no unusual connections and no chat.
Usually several days for 500 LP. LP gains in Master+ are small and queues are long, especially late at night and on smaller servers, so a large order can take a week or more. Every game and LP swing shows live in your dashboard.
High Tier starts in Master. If you are in Diamond, a Division Boost takes you to Master 0 LP; once you're there, order High Tier for the LP you want. Planning time off? Anti-Decay keeps your rank while you're away.